Demon Shield (with process)

The concept I used by Baldi Konijn

The concept I used by Baldi Konijn

Final Render with low poly model

Final Render with low poly model

Final Wireframe

Final Wireframe

The base mesh I started from

The base mesh I started from

First sculpt in Zbrush

First sculpt in Zbrush

First texture pass (I hated this)

First texture pass (I hated this)

Second sculpt pass (Added teeth and ridges, sharpened face details, and added details to shield.)

Second sculpt pass (Added teeth and ridges, sharpened face details, and added details to shield.)

The final, now with 100% more 3D viewer!

A collection from start to finish of my process and the steps that went into making this demon shield! The concept I used was made by the incredible Baldi Konijn: https://www.artstation.com/baldi-konijn!

Lowpoly modeling was done in 3Ds Max, Sculpting in Zbrush, Second retop was done in 3D coat, texturing was done in Substance Painter, and final rendering was done in Marmoset toolbag!

Date
August 31, 2018